Tag Archives: pistol quick draws

Drop It! What’s in YOUR Gun Hand?

Drop it!
In police work we are told to never have anything in our gun
hand, in case we suddenly have to draw our pistols. But we
know that is impossible. Even when writing a simple traffic ticket, both hands are busy. Fortunately, citizens do not live by this advice, this constant edge, as they go about their daily business. But, dear citizen, what if…?

Much later, police trainers then passed around the idea, the realization, that when you drop your hand to pull your gun, you have to open your hand to grab your gun anyway. So, police, military or citizen, if you have something in your hand? Clip board. Grocery bag. Cup of coffee. Cheeseburger. You are going to open your hand anyway. You just have to learn to drop the item as your hand descends to your weapon carry site. 

This actually takes a bit of “dropsy” practice. Practice while holding what you think you might hold, then drop and draw. Use live fire first, then switch to safe, simulated ammo of course versus a real live person, but you can make some live-fire reps on targets at the range first, (providing you are somewhere you can draw from a holster, as those no-draw, range rules are increasing. If restricted, all the more reason to at least do this with simulated ammo and dodge those cumbersome range rules.)

Oh, and when making an emergency call? Always use your off-hand to run the cell phone. (I have a simulated ammo scenario for that process too.)

Sometimes we discover that we can chunk the item at the bad guy’s face. But, that option is not always available due to time, space and situation. Lots of people ASSUME they know what their first or next confrontation will be like, and think that a good guy should always throw their hats, coffee, etc. at the bad guy before they draw. Such is an idea with a pre-emptive draw, maybe. It is very situational. But if the bad guy is drawing first, you are already behind the eight-ball of action-beats-reaction, and taking the step of tossing something first, then drawing makes things worse for you. Don’t believe me? Check it put with simulated ammo training.

(The Mexican Hat Toss is a “chunking” old-school classic. I learned this from old FBI agents who were taught to toss their mandatory fedoras at a suspect when appropriate. As the hat flew as a distraction, the pistol came out. They were never photographed doing this, nor was the method in any “public release,” to keep the trick a secret.)

So in your “Drop It” scenario training, have a holstered pistol on your carry site. Hold something in your gun hand. Drop, draw and shoot. Get the drop routine running in your head and hand.

Then it is vital to eventually, as quickly as possible, have a real person in front of you, doing something dangerous for you to properly draw your simulated ammo weapon for the right, justified and legal reasons, not a bell, not a whistle or timer, not flash cards, nor a paper target. A person! (One example of trouble? He crouches for a draw! Hand going to a primary, secondary or tertiary weapon carry site. Anyway, remember an opponent suddenly crouching is always a bad indication of trouble!). Learn, experiment and make a list as to what moves would cause you to legally draw.

Thus, the desperate need for more interactive, safe simulated ammo training. (Simunitions NOT needed here because why would you hurt your training partner 25 times with painful Sims, while he is trying to help you train! Safer methods and ammo required and smarter.)

Live fire is always half your training battle. The other training half is shooting moving, thinking people who want to shoot you, or who are in the act of shooting you with safe ammunition.

______________________

Hock’s email is HockHochheim@ForceNecessary.com

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Draw Guns and Knives … or Not? And When?

  • Leave/Don’t Leave.
  • Draw/Don’t Draw.
  • Aim/Don’t Aim.
  • Point/Don’t Point.
  • Shoot/Don’t Shoot

     Who, what, where, when, how, and why do people draw their weapons once inside the fight? AFTER the fight has started? After the first collision? When do they or don’t they draw their knives and guns, or maybe their clubs? Brass knucks? Or other weapons? We have already documented the three major weapon-carry sites here in prior essays and outlines:

suit-stop6b

Primary Carry Sites – think quick draw; 
Secondary Carry Sites – think backup; 
Tertiary Carry Sites – think lunge and reach, off the body

     These are locations on or near the body we need to anticipate for weapon pulls when dealing with suspicious people. Their hands access these weapon sites. (This is where we pack em too!)

     “Watch the hands, it’s the hands that will kill you,” is the old police adage. Of course, this doesn’t mean that you just stare at their hands during an encounter, but you just keep track of their hands.

     But if someone is armed and gets into a grappling/fist-fight, why and at what point in the fight does the weapon draw happen? When do they do it, or why don’t they pull their knives or guns AFTER the fight has started? As a Army and Texas detective, I have investigated tons of assaults, aggravated assaults, attempted murders and murders, plus have received continuous police training on crime and here is what I think.

1. No pull – they actually forget they are armed

2. No pull – they know better

3. Pull – they get mad enough

4. Pull – they start to lose

5. Pull – dominant fervor

     1: No pull – they forget. Yes, people get in fights and can forget they are carrying a weapon. When we arrest them and discover a gun or knife on them and ask them, “Why didn’t you use this?” They sometimes answer, “I forgot I had it.” This is a common occurrence.

     2: No pull – they know better. Some people understand that the situation they are in doesn’t warrant or justify the use of their knives or guns. They don’t “rise to the occasion.” Some seasoned criminals know this. Smart guys and, of course, cops. Cops are carrying all kinds of weapons, get in all kinds of scrapes, and never pull the weapons from this sense of understanding and control.

     3: Pull – they get mad enough. Everyone understands this. You are in a fight and perhaps take an extra serious blow or experience something that further enrages you. You forget the law and your common sense and pull that knife or gun out.

     4: Pull – they start to lose. Everyone understands this, too. You are in a fight and sense it ending very badly for you. Predicting the disaster, you pull out the weapon.

     5: Pull – dominant fervor. An official name for this category has arisen in the last few years, which recognizes a certain personality type. When they are in the final stage of winning or have won, they hate for it to be over. They want to further punish the opponent. So rather than leave, they want to enjoy themselves and the victory. Enjoy the moment. If they have the enemies pinned against the wall or ground or in their clutches, out comes the guns or knives. They get shoved in the loser’s face with celebratory words. They may carve up the people a bit. I recall a case I worked once where the winner cut the loser’s face and said, “Here, wear this for awhile.” Consider this as a “victory lap.”

     Recently, I was talking with Queensland, Australia, police officers at a training session. They had just investigated an armed robbery…

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